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From Creating a Zero Hunger Future, To Reimagining Health and Wellbeing with AI

Students’ Unlimited Creativity Unveiled in ‘Master Code’ Award and Kick-off Ceremonies

HONG KONG SAR – Media OutReach – 28 June 2021 – Since 2016, Hong Kong Education City (EdCity) and Microsoft
have co-organised the annual Master Code Competition. The award ceremony of ‘Master
Code 2020: Create a Zero Hunger Future with AI’ was held on June 25. The organisers
have also announced that the theme of ‘Master Code 2021’ is ‘Reimagine Health
and Wellbeing with AI’, aiming to enhance students’ understanding on the impact
of Artificial
Intelligence (AI) in healthcare and wellbeing, where
students can make use of their coding skills, along with creativity to design
innovative solutions ensuring healthy lives and promoting wellbeing at all ages,
so as to co-create a healthy future.


 


Witnessed by a bunch of guests who joined in-person and
through online, Mr Victor Cheng, Executive Director of EdCity unveiled the ceremony by his opening
remarks. He expressed, ‘Technology is for mankind. As the masters
of our future society, students should learn how to solve problems through
logical thinking and to explore possibilities in improving our lives by
utilising innovative technology. The participating schools last year performed
impressively and presented professional designs. We were glad to see students
applying the knowledge they learned in designing creative proposals to achieve “Zero
Hunger”, which illustrated their spirit of global citizenship. This year, we
are very honoured to jointly organise the “Master Code 2021” Competition with
Microsoft for the sixth year. The theme of the competition aims to let teachers
and students enjoy coding, at the same time to raise their awareness towards
both physical and mental health. Artificial intelligence can lead the society
to a healthier life – as long as we use AI creatively and ingeniously, a future
filled with health is only a step away.’


 


Ms Serena Cheung , the Director of the Public
Sector Group (PSG) at Microsoft, said ‘Artificial intelligence plays an
important role in driving digital transformation; therefore,
it is important to equip our next generations with AI-related skills and to help
them be future ready. We are honoured to co-organise the annual “Master Code
2021” Competition with EdCity. The competition allows students to apply their
programming skills and creativity in designing a practical solution to social
issues, so as to contribute to a better society. There are many impressive
proposals with a shared goal to achieve “Zero Hunger”, and I am impressed by
how they leverage digital platforms such as Minecraft and PowerApps to present
their innovative ideas. I look forward to learning more innovative insights into
how to “Reimagine Health and Wellbeing with AI” from the upcoming competition.’


 


The competition saw the
enthusiastic participation of students – with 14 vivid and diverse submissions
and some with a global perspective showcasing students’ broad worldview. A judging
panel evaluated the submissions and selected the teams from St. Anthony’s School, Tung Chung Catholic School (Secondary Section) and
Carmel Divine Grace Foundation Secondary School as the champion of the Minecraft
Education Edition – Primary School and Secondary School Divisions, and AI Application
Design – Secondary School Division respectively. Highlights of their works
include:


 


Students from St. Anthony’s School built a Zero Hunger Farm in
Minecraft. They utilised Face API for facial recognition to reduce food waste
by calculating food portion according to the user’s age and gender. The farm is
also equipped with smart food ordering machines and food storehouses. A
particularly thoughtful feature is the smart protective cover automatically
created by the robot Agent. The winning entry by Tung Chung Catholic School
(Secondary Section) features an ‘Unlimited Design AI-assisted Farm’. Within the
farm, there is an International Food Exchange, where facial recognition is used
to regulate currency exchange. Together with voice recognition, it helps users
from around the world to overcome language barriers and facilitate
communication and fair food trade. This entry is revealing students’ world
vision. With the theme ‘Bug Food Matter’, the team from Carmel Divine Grace
Foundation Secondary School leverages AI Builder and machine learning to analyse
pests, which allow farmers to identify pests and thus come up with a solution
to get rid of them. The team also builds a chatbot through Power Virtual Agents,
which responds to users’ questions and provides more information about the pests .
(Details
of the awardees available in the appendix)


 


The new edition of the competition has three divisions: Minecraft
Education Edition – Primary School (P1 to P6) and Minecraft Education Edition -
Secondary School (S1 to S6), and AI Application Design – Secondary School (S1
to S6). The level in all divisions is according to 2021/22 school year.


 


There is no limit on the number of participating teams a school can take
part. Each team must be comprised of two to four students, and each student can
only participate in one team in each division. Each team is required to design
one or more solutions with Microsoft Azure AI to improve human health. Students
can select one or more areas from the four specified areas to create their
solutions. These areas are improving or monitoring users’ health condition,
assisting users in maintaining positive mental wellness, promoting the
development of medical technology and cultivating positive living habits. Once the
specified area has been selected, each team has to illustrate the current
situation and problems, then how AI can be used to solve the matters. The
Minecraft Education Edition requires participants to design and present the
strategies / solutions using Minecraft: Education Edition, and optionally to
add Microsoft Azure AI APIs. The AI Application Design requires participants to
design a prototype made with at least one Microsoft Azure AI capability
embedded to demonstrate the strategies / solutions.


 


Master Code 2021 will be open for registration in late June, and there
will be a series of activities, such as Minecraft workshop and AI Application
Design workshop, for teachers and students. The registration will close on
October 22, and the deadline for accepting entries is 6 pm on November 2. Finalists
will be required to give a 10-minute presentation about their proposals to the
judging panel in late October 2021, and the award ceremony will take place in
December.


 


For details of Master Code 2021, please visit: https://www.edcity.hk/coding/en/


 


Appendix:
Winners of Master Code 2020


 


Champions









Division

School

Title of Entry

Primary School Division – Minecraft Education
Edition

St. Anthony’s School

Zero Hunger Farm

Project Highlights:

In this Minecraft Education Edition entry, the
designated zone is composed of 12 constructions. There are a few of
auto-planting and auto-feeding systems, powered by the Redstone circuit and
MakeCode programme, and the Minecart system and Item Sorters will distribute
food to different areas. There are also facilities with Machine Learning AI
elements.

1.    
Modernised restaurant and smart
ordering machine: Powered by Redstone circuit instead of manpower, reduce
risk of spreading disease. Besides, they employed the Face API of the Microsoft
Cognitive Services to identify users’ age and gender, so as to calculate
suitable food portions. This could reduce food wastage.

2.    
Smart food storage: Employed the
same technology to identify users’ face ID for security purposes.

3.    
Smart protective cover: Employed
MakeCode for programming, the robot Agent will automatically build glass
curtain walls to prevent pests from reaching the farm.

Secondary School Division – Minecraft Education
Edition

Tung Chung Catholic School (Secondary Section)

Unlimited Design: AI Farm Assistant

Project Highlights:

In their Minecraft Education Edition entry,
their design is separated into 4 zones, one of the zones have Machine
Learning AI elements.

1.    
International Food Exchange:
Employed the Face API of Microsoft Cognitive Services, users’ face ID can be
recognised so as to change the trading currency. Users could also use Speech Synthesis
of Speech Recognition to communicate with each other.

2.    
Smart Greenhouse Farm: Employed MakeCode
for programming, vertical farms are efficiently built using mods in the Builder.
They also use the robot Agent to automatically plant crops, and use the Redstone
circuit for yielding. 

3.    
Large-scale water filtration and
storage system: Employed MakeCode for programming, the robot Agent demonstrated
how to clean rubbishes in rivers. 

4.    
Automatic Crop Storage: With the Redstone
Circuit and Minecart system, crops are collected, stored and distributed
automatically.

Secondary School Division – AI Application Design

Carmel Divine Grace Foundation Secondary School

Bug Food Matter

Project Highlights:

Employed the Microsoft PowerApps to build
applications, including 2 major functions, one of the functions includes
Machine Learning AI elements

1.    
Use AI Builder and the Machine
Learning method to analyse 3 kinds of pests: including Locust, Sciaridae and
Aphid. This allows farmers to effectively identify pests and seek suitable solutions
to tackle it.

2.    
Employed the Power Virtual Agents
to build a chatbot, which responds to users’ questions with pre-set
conditions, and provides related information of pests for users.

 


First Runner-Up :









Division

School

Title of Entry

Primary School Division – Minecraft Education
Edition

Dr. Catherine F. Woo Memorial School

Hunger Terminator

Project Highlights:

They built a zone in Minecraft, that could tackle
food shortage through Redstone circuit and AI Demonstration, the facilities
include:

1.    
Use Face API of Microsoft
Cognitive Services to distribute food.

2.    
Use MakeCode for programming,
build greenhouse and vertical farms through Builders, efficiently increase
crop yield.

3.    
Use MakeCode for programming,
plant crops by robot Agent and reduce repetitive work of farmers.

Secondary School Division – Minecraft Education
Edition

HKSYC & IA Wong Tai Shan Memorial College

Zero Carbon Oasis

Project Highlights:

They took Dubai as their theme and build a
zone in Minecraft, demonstrating how to promote tourism, at the same time
achieve a sustainable self-sufficient crop yield. There are 7 major
facilities in the zone, most of them employed the Redstone circuit and Command
Blocks to achieve their goal.

Secondary School Division – AI Application Design

Our Lady of the Rosary College

AI Pests Detector

Project Highlights:

Inspired by the Microsoft AI Builder in a
workshop, the team designed an AI automatic pests detector. The detector will
release sound that imitates ultra-sound waves when pests are detected, so as
to protect the crops. This team is the only one who can provide a hardware
entry. Their entry employed micro:bit and DFRobot MUSKYLENS mods, and demonstrated
their idea by showing how AI recognises 3 specific photos of pests.

 


Second Runner-Up :









Division

School

Title of Entry

Primary School Division – Minecraft Education
Edition

SKH Kei Hin Primary School

New Yemen

Project Highlights:

The team took Yemen as their theme and
demonstrated how they assist that place to tackle food shortage in Minecraft.
They build 14 facilities in Minecraft world, including:

1.    
Building farmland on water by the
Redstone Circuit, increasing land for farming.

2.    
Fertilizer machine powered by
Redstone Circuit, reducing repetitive work of farmers

3.    
Introducing the Great tit model
and using the Redstone Circuit to power the Great tit to flap its wings, so
as to drive out pests.

Secondary School Division – Minecraft Education
Edition

HKSYC & IA Wong Tai Shan Memorial College

Self-Sufficient Village

Project Highlights:

They use an African village as their theme
and build a greenhouse farm in Minecraft, with food distribution, storage
centre and rain collection facilities, demonstrating how to turn the village
into an oasis in the desert. There is also a 3-floor education building which
teaches farming knowledge and promotes reducing wastage.

Secondary School Division – AI Application
Design

Bishop Hall Jubilee School

Don’t Waste Food

Project Highlights:

The team used App Inventor 2 to design a
mobile application to encourage users to reduce food wastage. There are 5
major functions of the application and 2 of them involved AI technology.

1.    
They use Microsoft Power Virtual
Agents to build a chatbot, which provides waste reduction information and
facilitates food donation.

2.    
They use AI Builder to identify
types and amounts of food, to show users whether they are preparing too much
food which may potentially lead to wastage.

 


Notes to the Editors


Please
download high-resolution photos here.


 


Photo Descriptions


Photo
1:
Prize-giving guests include Mr Victor Cheng, Executive Director,
Hong Kong Education City (Left 5), Ms Serena Cheung, Director, Public Sector
Group (PSG), Microsoft Hong Kong (Right 5), Prof Yeung Yam, Principal Investigator,
CUHK Jockey Club AI for the Future Project (Middle), Ms Law Tik, Senior Service
Manager (Charity Services), St. James’ Settlement (Left 2), Ms Esther Ng, Acting
Assistant Education Manager, Oxfam Hong Kong (Left 1) and representatives of supporting
organisations and strategic partners shared the joy of the winning teams and witnessed
the launch of ‘Master Code 2021: Reimagine Health and
Wellbeing with AI’.


 


Photo 2: Mr Victor Cheng, Executive Director, Hong Kong Education
City (Left 3), Ms Serena Cheung, Director, Public Sector Group (PSG), Microsoft
Hong Kong (Left 4) and representatives of supporting organisations and
strategic partners officially launched ‘Master Code 2021: Reimagine Health and Wellbeing with AI’.


 


Photo 3: St. Anthony’s School, the Champion of the Minecraft Education Edition – Primary School Division,
builds a Zero Hunger Farm, which replaces manpower
with kiosk machine in order to reduce the risk of disease transmission. Also,
they utilised Face API for facial recognition to calculate food portion based on
the user’s age and gender.


 


Photo
4:
Tung
Chung Catholic School (Secondary Section), the Champion of the Minecraft Education Edition – Secondary School Division, features an ‘ Unlimited Design: AI Farm Assistant ‘. Within the farm, there is an International Food Exchange, where
facial recognition is used to regulate currency exchange. Together with voice
recognition, it helps users from around the world to overcome language barriers
and facilitate fair food trade.


 


Photo 5: Carmel Divine Grace
Foundation Secondary School , the Champion of the AI
Application Design – Secondary School Division, develops ‘Bug Food Matter’,
which leverages machine learning to analyse pests. It allows farmers identify pests,
then come up with solutions.  


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